Lilith's Lament

This is Lilith’s Lament, an early campaign boss that I had the opportunity to work on. It’s an embodiment of the corruption found in the depths of Sanctuary. I was responsible for the design/concept, high poly sculpt, game model, textures, and material/vertex animation work.
-
Animation by Carlos Ahumada
https://www.artstation.com/carlospjam
Art direction by Arnaud Kotelnikoff and John Mueller
https://www.artstation.com/arnaudkotelnikoff
https://www.artstation.com/johnmueller