Blood Priestess original concept by me. I was super inspired by the Gothic horror elements in Diablo and Bloodborne as well as the works of Bogdan Rezunenko and Maxim Verehin.
She hides behind her mask, halo, and false icons to lure in unwitting new sacrifices for her blood rituals. The canisters hanging from her chest and waist are where she stores excess blood for later.
She's modeled in Zbrush and Maya, textured in substance painter, and rendered real-time in Marmoset Toolbag 3.
You can follow her progress on my artstation blog, or polycount thread here:
80 LEVEL article: